Patrick Manser

Visionary Researcher on Serious Exergames for Health


Curriculum vitae



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Brain-IT (08.2020 - 04.2024)


Targeting the Brain using Information Technology for Secondary Prevention of mild Neurocognitive Disorder


Overview:

The 'Brain-IT' project was my doctorate project under the supervision of the Principal Investigator of the project, Prof. Dr. Eling D. de Bruin in the Motor Control & Learning laboratory at ETH Zurich. The project was funded by Synapsis Foundation - Dementia Research Switzerland (grant 2019-PI06) and "Gebauer Stiftung", and financially supported by “Fondation Dalle Molle”. 

The core project was completed in April 2024, however, we still have  some ongoing data analyses on the effects of the 'Brain-IT' training on structural and functional changes in the brain as measured by magnetic resonance imaging, which we expect to complete and submit for publication early 2025.

Abstract:

Introduction: Effective interventions to mitigate one of the key challenges for aging societies, neurocognitive disorders, are urgently needed. A collaborative international guideline recently recommended physical exercise (PE) for secondary prevention of mild neurocognitive disorder (mNCD). Physical exercises that integrate cognitive exercises and are combined with resonance breathing guided by heart rate variability biofeedback (HRV-BF) target various relevant mechanisms of action to alleviate the pathological state in mNCD. However, this novel intervention approach has not yet been investigated.

Methods: We first introduced a novel methodology based on which we designed, developed, and evaluated of an exergame-based training concept  (called ‘Brain-IT’) specifically for the secondary prevention of mild neurocognitive disorders (mNCD). The methodology followed the guidelines of the Medical Research Council for the development and evaluation of complex interventions and was closely aligned with the Multidisciplinary Iterative Design of Exergames (MIDE) - Framework. Primary end users (individuals with mNCD), secondary end users (physiotherapists, occupational therapists, healthcare professionals), exergaming researchers, as well as experts from the exergaming industry were continuously involved to facilitate the acceptance and transfer of the resulting training concept into clinical practice. 

Results: In the first phase of the project, we successfully determined a set of design requirements for the 'Brain-IT' training concept in collaboration with 10 experts and 8 individuals with mNCD. This set of design requirements formed the basis for phase 2, where a first prototype of the 'Brain-IT' training concept was co-designed and developed. We iteratively tested and refined this prototype until we achieved an "acceptable" (= feasible, usable, safe, and well accepted) solution. In the final randomized controlled trial (RCT), we observed statistically significant effects with large effect sizes for global cognitive performance, immediate verbal recall, and delayed verbal recall in favor of the intervention group. 55 % of participants showed a clinically relevant improvement in global cognitive functioning in response to training. The remaining (underpowered) statistical analyses revealed no significant effects, but favorable changes in descriptive statistics with small to moderate effects in favor of the intervention group, particularly with regards to quality of life. We also obtained data from a battery of structural and functional brain magnetic resonance imaging scans to explore possible neural changes in relation to cognitive performance adaptations. While the analyses of these data is ongoing, preliminary results suggest intervention-related effects on gray matter volumes of the hippocampus, thalamus, left prefrontal cortex, left anterior cingulate cortex, and white matter volumes of the anterior cingulate cortex.

Conclusion: Our rigorous methodological approach resulted in a user-centered, personalized, and highly innovative training concept. Notably, we revealed, to the best of our knowledge, as the first research team, that this novel intervention approach of combining exergame training with biofeedback-guided resonance breathing is not only safe, feasible, and highly accepted by individuals with mNCD, but also effectively impacts its primary target outcomes by improving global cognitive performance, learning and memory, and showing positive structural changes in the hippocampus and subregions of the central autonomous network. Confirmatory studies are warranted to (i) further investigate the near and far-transfer effects of the training, (ii) determine whether these improvements translate to affecting the rates of progression to or onset of dementia, and (iii) test the implementation of the training in clinical practice.
 

Info chart:


Publications:

Doctoral thesis:

Peer-reviewed scientific publications:

  1. Manser P, de Bruin ED. Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper. Front Aging Neurosci. 2021;13:734012. doi: https://doi.org/10.3389/fnagi.2021.734012

  2. Manser P, Adcock-Omlin M, de Bruin ED. Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews. JMIR Serious Games. 2023;11:e37616. doi: https://doi.org/10.2196/37616

  3. Manser P, Michels L, Schmidt A, Barinka F, de Bruin ED. Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial. JMIR Resarch Protocols. 2023;12:e41173. doi: https://doi.org/10.2196/41173

  4. Manser P, Poikonen H, de Bruin ED. Feasibility, usability, and acceptance of “Brain-IT” - A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial. Frontiers in Aging Neuroscience. 2023;15. doi: https://doi.org/10.3389/fnagi.2023.1163388

  5. Manser P, de Bruin ED. “Brain-IT”: Exergame training with biofeedback breathing in neurocognitive disorders. Alzheimer's & dementia. 2024; 20: 4747–4764. doi: https://doi.org/https://doi.org/10.1002/alz.13913

  6. Manser P, de Bruin ED. Test-retest reliability and validity of vagally-mediated heart rate variability to monitor internal training load in older adults: a within-subjects (repeated-measures) randomized study. BMC Sports Science, Medicine and Rehabilitation. 2024;16(1):141. doi: https://doi.org/10.1186/s13102-024-00929-y

  7. Kaiser W, de Bruin ED, Manser P (2024) Domain-Specific Evaluation of Exergame Metrics Among Older Adults With Mild Neurocognitive Disorder: Secondary Analysis of 2 Randomized Controlled Trials. JMIR Serious Games. 2025;13:e65878. doi: https://doi.org/10.2196/65878.

  8. Manser P, Rosio M, Schmidt A, Michels L, de Bruin ED. Structural brain improvements following individually tailored serious exergame-based training in mild neurocognitive disorders: exploratory randomized controlled trial. Alzheimer's Research & Therapy. 2025;17(1):190. doi: https://doi.org/10.1186/s13195-025-01835-2.

Media coverage:

Below is an overview of key media coverage of the 'Brain-IT' project. So far, I am aware of:
  • 33 news articles,
  • 1 radio broadcast,
  • 1 press release from 2 universities, and
  • 2 promotional videos, and

2025

News Article “Video games that help you exercise may also keep the brain fit, study shows”:


News Article [in German] “Videospiele verändern das Gehirn – und stärken das Gedächtnis”:


News Article [in German] “Gehirnleistung verbessert - Forscher: Dieses Training kann Alzheimer bremsen”:


News Article [in German] “Dauert 24 Minuten: Forscher entwickeln Anti-Alzheimer-Training für Zuhause”:


News Article [in German] “Studie gibt Hoffnung: Mit nur 24 Minuten Heimtraining Demenz vorbeugen?”:


News Article [in German] “Demenz vorbeugen mit 24 Minuten am Tag – Studie zeigt überraschende Wirkung von Heimtraining”:

Published by Smart Up News on 11 September 2025;
https://smartup-news.de/gesundheit/spielerischer-sport-gegen-die-demenz/

News Article [in German] “ExerGames Gedächtnistraining gegen Demenz: Neuroplastische Effekte belegt”:


News Article [in German] “Spielerisches Training verbessert frühe Symptome von Demenz”:


News Article [in German] “Forschende untersuchen Training gegen fortschreitende Demenz”:


Radio Coverage [in French] “La gymnastique du corps et de l'esprit a un effet positif sur les capacités cognitives”:


News Article [in Spanish] “Los videojuegos de ejercicio físico podrían ser aliados contra el deterioro cognitivo”:


News Article “Video Games Offer Promising Way To Tackle Early Alzheimer’s Signs”:

Published by StudyFinds Analysis on 8 September 2025;
https://studyfinds.org/video-games-tackle-early-alzheimers-signs/

News Article [in French] “Des jeux vidéo de fitness (exergames) contre la démence”:

Published by Le journal de Médecine on 8 September 2025;
https://lejournaldumedecin.pmg.be/fr/fichier/EAKbe2536S20_00 (accessible only for members)

News Article “Enhancing Memory Through Targeted Training Techniques”:

Published by Scienmag – Science Magazine on 8 September 2025;
https://scienmag.com/enhancing-memory-through-targeted-training-techniques/ 

News Article [in German] “Alzheimer: Mit gezieltem Training gegen das Vergessen - Für Demenz-Patienten entwickeltes Hirntraining wirkt dem geistigen Abbau entgegen”:

Published by Scinexx – Das Wissensmagazin on 8 September 2025;
https://www.scinexx.de/news/psychologie/alzheimer-mit-gezieltem-training-gegen-das-vergessen/ 

News Article “Game-Based Training Slows Cognitive Decline in Older Adults”:

Published by Technology Networks – Exploring the Science that Matters to You on 8 September 2025;
https://www.technologynetworks.com/tn/news/game-based-training-slows-cognitive-decline-in-older-adults-404476

News Article “Enhancing Memory Through Targeted Training Techniques”:

Published by Bioengineer – Science News on 8 September 2025;
https://bioengineer.org/enhancing-memory-through-targeted-training-techniques/ 

News Article [in German] “Spielerisch gegen Demenz: neue Ergebnisse aus Schweizer Forschung”:


News Article [in German] “Demenz früh begegnen – mit spielerischem Training”:

Published by OST – Eastern Swiss University of Applied Sciences on 8 September 2025;
https://www.ost.ch/de/news/article/demenz-frueh-begegnen-mit-spielerischem-training

News Article “Training to improve memory”:


Press release on ‘Brain-IT’ Project Findings:

[September 8, 2025]
In coordination with the publication of the structural magnetic resonance imaging findings of the 'Brain-IT' project, the media departments of ETH Zurich and OST – Eastern Swiss University of Applied Sciences published a coordinated press release on the results of the project, which also covered the parent paper of the main findings of the Brain-IT RCT (Paper). 
https://ethz.ch/content/dam/ethz/main/news/eth-news/2025/09/250908-trainieren-gegen-alzheimer/ETH_OST_MM_EN_Training_to_improve_memory.pdf 

This press release was used as the basis for an original media article (see entries in the list above) or republished by various news outlets, including, but not limited to, the following: 

News Article [in German] “Trainieren gegen das Vergessen: ETH-Forscher zeigen, wie spielerisches Training Demenz abwehrt”:

Published online by CH Media on 2 September 2025 in their 20+ regional newspapers; including but not limited to Aargauer Zeitung, Luzerner Zeitung, St. Galler Tagblatt, and Schweiz am Wochenende.
Example: https://www.shn.ch/leben-leute/2025-09-02/trainieren-gegen-das-vergessen-eth-forscher-zeigen-wie-spielerisches (accessible only for members)

Print News Article [in German] “Blosse Kopfarbeit hilft wenig gegen Demenz”:

Published by CH Media on 2 September 2025 in their 20+ regional newspapers; including but not limited to Aargauer Zeitung, Luzerner Zeitung, St. Galler Tagblatt, and Schweiz am Wochenende.

2024

Video [in German] of acceptance speech for receiving the Vontobel Prize for Age(ing) Research 2024:


News Article [in German] “Wie Gamen das Gehirn fit hält”:


2023

Promo-Video ‘Brain-IT’ Version 2.0:

Produced and published in collaboration with the Synapsis Foundation - Dementia Research Switzerland for the 'Brain-IT' project;
https://www.youtube.com/watch?v=X9JyM1eulbc

 

Blog Article [in German] “Gegen das Vergessen: Demenz verstehen und verlangsamen”:


News Article [in German] “Interview mit herrn Lehmann, Teil 2”:

Published in Synapsis News - Issue March 2023 | No. 1 by Synapsis Foundation-Dementia Research Switzerland;
https://www.demenz-forschung.ch/media/rz_synapsisnews_ma_rz_2023_de.pdf


2022

News Article [in German] “Interview mit herrn Lehmann”:

Published in Synapsis News - Issue December 2022 | No. 5 by Synapsis Foundation-Dementia Research Switzerland;
https://www.demenz-forschung.ch/media/rz_synapsisnews_dezember_2022_de.pdf


News Article [in German] “Spielerisch gegen Demenz”

Published by Schweiz am Wochenende on 19 November 2022
Paid Subscription Article - Reference: 86304555;


2021

Promo-Video ‘Brain-IT’ Version 1.0:

Self-produced for the 'Brain-IT' project;
https://youtu.be/d6z0rhYU65Y

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